PC · 2008

AssaultCubeported2browser project guide

Source reviewed2026-11-10

About the project

This browser build presents AssaultCube 1.3 using its Cube-engine C++ source compiled with Emscripten and WebGL. The host describes offline bot modes and 44 maps, and explicitly directs online multiplayer users to the desktop game. The listing follows this particular browser build, rather than promising the desktop networking features.

Technology: C++ / Emscripten / WebAssembly / WebGL

Getting started

  1. 01

    Open the crishoux browser build and allow its external data to prepare.

  2. 02

    Choose an offline bot mode and bot count, then focus the game to capture the mouse.

  3. 03

    Use WASD to move, mouse to aim/fire, Space to jump, Shift to crouch, R to reload and Esc to free the mouse. Touch controls are documented on the host.

Before you play

Pulled forward from day 5. Landing-page controls, loader and data index reviewed; the data index reports 43,437,251 compressed bytes. The host requires DecompressionStream support. No match, game-data download, mobile compatibility or save recovery was tested. Online multiplayer is outside this build.

Questions & requirements

Do I need game files?

The hosted build loads approximately 43 MB of compressed game data and a WASM runtime without a local-file chooser. Engine code and game-data licences are distinct; the AssaultCube team and contributors retain the applicable rights. This directory does not host those resources.

Has this build been tested here?

The linked author's documentation was reviewed on 2026-11-10. A complete gameplay session, save recovery and device compatibility have not been independently tested. Supported controls below are documentation claims.

Where do I get help?

Read the project documentation for build-specific limitations and issue reporting.