About the project
Cave Story is Daisuke Amaya’s platform adventure. midzer’s NXEngine-evo fork lists a hosted browser build, whose landing page credits the original author and offers a roughly 9 MB load. NXEngine-evo develops Caitlin Shaw’s NXEngine recreation with SDL2 and other improvements; it is separate from commercial Cave Story+.
Technology: WebAssembly / Emscripten / SDL2 / NXEngine-evo
Getting started
- 01
Open midzer’s Cave Story browser landing page.
- 02
Choose Click here to load (about 9 MB) when ready to load the external game.
- 03
The fork’s default mappings use arrows to move, Z to jump, X to fire, A/S to switch weapons, Q for inventory and W for the map; confirm them in the game.
Before you play
The live landing page and author fork were reviewed; the game load was not started. Key bindings come from the fork’s source and are not a browser gameplay test. No browser gamepad, touch, save recovery or full-campaign compatibility claim is made.
Questions & requirements
Do I need game files?
The reviewed hosted landing page offers a prepared load with no local-file chooser. Original freeware Cave Story content remains distinct from the GPL-3.0 engine licence and is credited to Daisuke Amaya / Studio Pixel; freeware does not mean public domain. Commercial Cave Story+ files are outside this listing. No game data is hosted by this directory.
Has this build been tested here?
The linked author's documentation was reviewed on 2026-11-07. A complete gameplay session, save recovery and device compatibility have not been independently tested. Supported controls below are documentation claims.
Where do I get help?
Read the project documentation for build-specific limitations and issue reporting.
Game files & ownership
This directory does not distribute ROMs, BIOS files or commercial game assets. Project code and original assets can have different licences. Use files you are entitled to use and follow the project's terms.





