PlayStation · 1995

WipEoutported2browser project guide

Source reviewed2026-11-07

About the project

Dominic Szablewski’s wipEout Rewrite reimplements the 1995 PlayStation racing game and provides a WebAssembly/WebGL browser build. Its landing page offers a minimal load without intro or music and a larger full option. The repository describes this as work in progress.

Technology: WebAssembly / WebGL / Emscripten

Getting started

  1. 01

    Read the author’s project notes and the asset requirements before opening the hosted build.

  2. 02

    On the author’s site, review the minimal/full load options and their file sizes.

  3. 03

    The page documents arrows for steering, X for thrust, Z to shoot, C/V for left/right brakes and A to change view.

Before you play

Only the author’s landing page and documentation were reviewed; neither game package was loaded. The author discusses its origins in leaked source and the uncertain redistribution status. The browser build is not an officially sanctioned Sony release. Native SDL gamepad support is not assumed for the hosted browser build.

Questions & requirements

Do I need game files?

The hosted browser landing page offers prepared loads without a local-file chooser: approximately 11 MB minimal or 144 MB full. For self-hosting, the source repository excludes required assets and expects PSX NTSC data plus some PC menu models; use only resources you are entitled to use. Hosted availability does not grant redistribution rights. Sony and other respective owners retain the original rights. This directory does not mirror those packages.

Has this build been tested here?

The linked author's documentation was reviewed on 2026-11-07. A complete gameplay session, save recovery and device compatibility have not been independently tested. Supported controls below are documentation claims.

Where do I get help?

Read the project documentation for build-specific limitations and issue reporting.